AI Insights · Timothy · October 2023
Top 5 Apple Arcade Games on Android in Africa Q3 2023
A look at the performance of the top 5 Apple Arcade games on Android in Africa during Q3 2023, highlighting trends in downloads, revenue, and active users.
The third quarter of 2023 saw intriguing trends in the performance of the top 5 Apple Arcade games on the Android platform in Africa. Here's an overview of how these games fared in terms of weekly downloads, revenue, and active users.
Asphalt 8 - Car Racing Game
Gameloft SE's popular racing game experienced a varied performance in weekly downloads, peaking at around 242K in late June and dropping to approximately 66K by the end of September. Weekly revenue showed a gradual decline, starting at $250 and ending at $103. Active users saw a peak of about 571K in late June, with a noticeable dip to around 345K by the end of the quarter.
Temple Run
Imangi Studios' endless runner maintained consistent weekly downloads, hovering around 111K at the beginning of the quarter and closing at approximately 83K. Revenue saw a slight increase, peaking at $37 in mid-August. Active users remained relatively stable, with a minor decline from 952K in late June to around 841K by the end of September.
Hill Climb Racing
Fingersoft's physics-based driving game showed steady weekly downloads, starting at about 99K in late June and surging to 311K by the end of September. Revenue peaked at $158 in the final week of the quarter. Active users exhibited a significant increase, rising from 1.25M in late June to approximately 1.53M by the end of September.
Sonic Dash Endless Runner Game
SEGA's endless runner had fluctuating weekly downloads, beginning at around 93K in late June and stabilizing around 48K by the end of the quarter. Revenue saw a peak of $143 in mid-July but dropped to $67 by the end of September. Active users remained strong, with a minor dip from 1.01M in late June to around 939K by the end of the quarter.
Fruit Ninja®
Halfbrick Studios' classic slicing game experienced a decline in weekly downloads, starting at approximately 85K in late June and ending at around 47K by the end of September. Revenue showed minor fluctuations, peaking at $27 in late August. Active users varied throughout the quarter, starting at around 322K in late June and increasing to approximately 218K by the end of September.
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